Piracy and Offensive Communications
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computer-science
moral-ethical-cultural-legal
knowledge
Article
Piracy and Offensive Communications
Good
- Preservation of games
- Many games cannot be preserved without piracy - they enter the open-domain after approx. 25 years
- Piracy can be morally justifiable
- Power to the consumer
- Benefit of exposure
- Becomes more well known, enticing buyers (and future buyers)
Bad
- Negatively impacts the producer
- Developer
- Director
- Company
- whatever, really
- Illegal
- ISP may revoke your internet access if repeated
- Unethical
- Social implications
- Economical damage
- Could lead to the loss of jobs
- Competing with the same product for free
- Market limitations
- Cultural damage
- May become normalised rather than purchasing the product